![]() There’s clearly some housekeeping to be done to redress these numbers to something more along the lines of what Wizards claim their color alignment should be. There are 35 multicolored Zombies in Magic, which accounts for just 14% of the 253 total zombie creature count (this excludes cards that make zombies but are not themselves zombies most of which are black anyway) but a staggering 64% of Zombie legends have an additional color and that’s including Phage and Haakon in that count! There seems to be a trend for Legendary Zombies to dabble in other colors, something of a mystery considering zombie’s, until recently, very strict mono-color adhesion. If you’re a little surprised, as I was, about the color breakdown, it’s interesting to note that Wizards, until Innistrad, considered Zombies to be essentially mono-Black and, to a large extent, they are. I’m going to break these down by color: mono-B (3), BG (2), BR (2), BU (2) or BRU (3). ( ) You don’t want a wannabe fan-girl with issues heading up your army of walking dead, do you?Īfter that you have a few choices. Initially she was a mere “minion”, only getting elevated to zombie status in The Grand Creature Type Update of 2007. You’re also running the risk of some smart Johnny destroying your workaround in response to your spell eliminating you with your own Phage trigger.Īnother reason to steer clear of Phage is that she’s not a “proper” Zombie. Until you get those solutions to stick she’s stranded in your Command Zone doing her manicure. The reason she’s slightly more playable than Haakon is because there are work-arounds like Torpor Orb or Platinum Angel that will allow you to survive. She may win you the game if she connects with an opponent during combat but you’ll never know as she’ll have killed you upon entering the battlefield. When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. ![]() Her first line of text is even more restrictive than Haakon’s: Also, since we try to keep a high creature count in our graveyard, their will be fewer cards in our graveyard that we'll want to exile through those cards' escape cost.Right behind Haakon is Phage the Untouchable. However I would recommend the flashback mechanic over the two others, since discarding lands for retrace can be a pretty steep cost if we don't have access to Life from the Loam, and the flashback cards like Unburial Rites are just generally better than the cards with the escape mechanic in my opinion. ![]() We can play some cards that can be cast from our graveyard through mechanics like flashback, retrace and possibly even escape. Cards can have all types of use in the graveyard, just like we explained that a single keyword like dredge can change a card in our graveyard into an entire self milling engine. However, a card in your graveyard doesn't necessarily mean that card is gone. This is a misconception that many people, especially newer players have. Milling cards into your graveyard is a disadvantage. All you need is to draw a card (can be during the draw step), so just filling your graveyard with other dredge cards will also get you there. This seemingly harmless 2 mana card can cause for fast self milling in combination with lands that have a cycling ability (preferably as cheap as possible) by constantly dredging until you find what you need. My personal favourite dredge engine is Life from the Loam. Another very good way of doing this is through a dredge engine, these aren't one-card engines like the previous mentioned two, however, since a large portion of our deck will be focussed on filling the graveyard, these won't be hard to set up. However, we won't always draw in one of these two cards, so we'll need other ways of filling our graveyard. Both can empty your deck at extremely high speeds like no other cards can, and this very early in the game, thanks to their low mana costs. In my opinion the two best single cards to do this are Hermit Druid and Mesmeric Orb. Besides ramping, we want to fill our graveyard with as many creatures as possible as fast as we can, so that we can go for an early explosive Nethroi play.
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